+ 30% Shotgun Ammo Capacity + 10% Damage with Shotguns
+ 2 Offensive Inventory
+ 30% Pistol/SMG Ammo Capacity + 10% Damage with Pistols and SMGs
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 10% Bullet Damage + 15% Effective Bullet Range
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
+ 2 Support Inventory