+ 50% Weakspot Damage
- 40% Move Speed while shooting or melee attacking.
Killer's instinct
offense
+ 30% Weakspot Damage
DISABLES: Aim Down Sights
Motorcycle helmet
defense
+ 15% Damage Resistance
+ 10 Health
DISABLES: Aim Down Sights
Meth Head
offense
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times.
Your Melee Attacks no longer stick in tough enemies.
DISABLES: Aim Down Sights
Quick Kill
offense
+ 50% Accuracy
DISABLES: Aim Down Sights
Mag Coupler
offense
+ 50% Reload Speed
DISABLES: Aim Down Sights
Sadistic
offense
Each Precision Kill gives 5% increased Weakspot Damage for 10 seconds.
Soften Up
offense
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
Face your fears
defense
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Berserker
offense
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
Ignore the pain
defense
+ 20% Melee Damage against Mutations
When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.
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Combat Knife
offense
Turns your Bash into a Knife that counts as a Melee weapon.
Heavy hitter
offense
Melee hits always Stumble Ridden the first time they are hit.
This effect can only occur once per target.
Ridden Slayer
offense
+ 20%Weakspot Damage
Sunder
offense
Melee hits cause the target to take 3% increased damage, to a maximum of 15% increased damage.
Melee hits that destroy Armor have a chance to create usable Makeshift Armor.