+ 50% Weakspot Damage
- 40% Move Speed while shooting or melee attacking.
Killer's instinct
offense
+ 30% Weakspot Damage
DISABLES: Aim Down Sights
Motorcycle helmet
defense
+ 15% Damage Resistance
+ 10 Health
DISABLES: Aim Down Sights
Meth Head
offense
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times.
Your Melee Attacks no longer stick in tough enemies.
DISABLES: Aim Down Sights
Quick Kill
offense
+ 50% Accuracy
DISABLES: Aim Down Sights
Combat Knife
offense
Turns your Bash into a Knife that counts as a Melee weapon.
Mag Coupler
offense
+ 50% Reload Speed
DISABLES: Aim Down Sights
Heavy hitter
offense
Melee hits always Stumble Ridden the first time they are hit.
This effect can only occur once per target.
Sadistic
offense
Each Precision Kill gives 5% increased Weakspot Damage for 10 seconds.
Ridden Slayer
offense
+ 20%Weakspot Damage
Sunder
offense
Melee hits cause the target to take 3% increased damage, to a maximum of 15% increased damage.
Melee hits that destroy Armor have a chance to create usable Makeshift Armor.
Soften Up
offense
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
Face your fears
defense
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Berserker
offense
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
Ignore the pain
defense
+ 20% Melee Damage against Mutations
When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.