+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
+ 7.5% Bullet Damage + 200% Bullet Penetration
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
Melee kills heal 1 Health and 0.1 Trauma.
+ 30% Sniper Ammo Capactity + 10% Damage with Sniper Rifles
+ 30% Weakspot Damage - 5% Damage Resistance
+ 20% Weakspot Damage
Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks).
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
Allows disarming of doors alarms, car alarms, and birds. The target will trigger if you are interrupted. DISABLES: Quick Slot
Gain 25 Copper per success.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
Every 0.75 seconds you Aim Down Sights gives 5% Weakspot Damage (up to 3 stacks). + 50% Aim Speed - 5% Damage Resistance
+ 25% Damage - 30% Health
+ 40% Melee Damage Your Melee Attacks cause cleave through enemies dealing damage in a large area.
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.