Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.
+ 2 Support Inventory
+ 50% Healing Efficiency
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
Healing a teammate also applies 50% of the effect to you.
When a horde is triggered, your team gains 20 Health.
Melee kills heal 1 Health and 0.1 Trauma.
When a teammate within 15 meters receives Trauma Damage, gain 10% of that amount as Trauma Health.
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
When you use a Medical Accessory, it also heals 3 Trauma to the target.
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
When you stow your weapon, it reloads.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.