You can sense nearby Support Accessories.
More Support Accessories spawn.
You can sense nearby Copper.
More Copper Piles spawn.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
Healing a teammate also applies 50% of the effect to you.
+ 2 Support Inventory
+ 20% Trauma Resistance
+ 50% Healing Efficiency
When you use a Medical Accessory, all teammates heal for 8 Health.
+ 45 Health - 25% Stamina
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
+ 75% Ammo Capacity - 5% Move Speed
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Breakout: Hold [F] to free yourself from Grabs. + 50% Breakout Cooldown Reduction. (Base 60 seconds).
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.