+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
You can sense nearby Offensive Accessories.
More Offensive Accessories spawn.
You can sense nearby Support Accessories.
More Support Accessories spawn.
+ 1 Extra Life + 15 Health + 25% Bleed out Resistance
You can sense nearby Ammo.
More ammo spawns.