When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
Healing a teammate also applies 50% of the effect to you.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
You can sense nearby Support Accessories.
More Support Accessories spawn.
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
+ 20% Stamina + 20% Sprint Efficiency + 5 Health
+2 Extra life
+10% Reduced Incap Trauma
+ 50% Healing Efficiency
+ 2 Support Inventory
+ 40% Stamina
+ 35 Health - 15% Ammo Capacity
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
When you use a Medical Accessory, all teammates heal for 8 Health.
+ 1 Support Inventory + 15% Trauma Resistance