+ 40% Melee Damage Your Melee Attacks cause cleave through enemies dealing damage in a large area.
Melee kills heal 1 Health and 0.1 Trauma.
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
+ 5 Health + 10% Melee Stamina Efficiency + 20% Melee Attack Speed + 10% Bow Stamina Efficiency + 20% Bow Attack Speed
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
Take 1 less damage from all Ridden.
Gain + 10% Damage Resistance while you have Temporary Health.
Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
+ 20% Trauma Resistance
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
+ 20% Stamina + 20% Sprint Efficiency + 5 Health
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health