+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency
+ 50% Use Speed Heals teammates for an additional 20 Health when you revive them.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
You have an additional 10% chance to not consume Accessories when used.
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
When you use a Medical Accessory, it also heals 3 Trauma to the target.
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
Healing a teammate also applies 50% of the effect to you.
+ 50% Healing Efficiency
When you use a Medical Accessory, all teammates heal for 8 Health.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
Teammates are healed for an additional 10 Health when revived + 50% Team Revive Speed + 10% Team Reduced incap Trauma
When you use a Medical Accessory, it has a 25% chance to have a 100% increased effect.