Bat/Machete main focused on tanking against everything and fighting off hordes while hunkered down somewhere.
Shotgun: any works fine, but use close-range on mutations (to soften them up) before resorting back to melee.
I did not put melee DMG cards since head swings will kill all Ridden. Blue machete/bat w/spiky bits will kill all Ridden at non-HS.
I set Meth Head+Brazen slightly later since they are choosable cards on the latter 3 Acts. This deck is not optimized for Act 1 NM Resurgence CP.