+ 20% Stamina + 20% Sprint Efficiency + 5 Health
+ 20% Sprint Speed - 40% Sprint Stamina Efficiency
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
+ 2 Support Inventory
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
You can sense nearby Support Accessories.
More Support Accessories spawn.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
When you use a Medical Accessory, all teammates heal for 8 Health.
+ 50% Healing Efficiency
+ 25% Healing Efficiency When you use a Medical Accessory, the target gains 20 Temporary Health.
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
When a horde is triggered, your team gains 20 Health.
Each teammate gains 100 bonus Copper at the start of each level.
When you use a Medical Accessory, it also heals 3 Trauma to the target.
+2 Extra life
+10% Reduced Incap Trauma