+ 20% Team Bolstered Health + 5 Team Health
+ 20% Team Overheal + 5% Team Healing Efficiency
You can sense nearby Copper.
More Copper Piles spawn.
You can sense nearby Support Accessories.
More Support Accessories spawn.
- 10% Health
+ 1 Team Extra Life
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
When you use a Medical Accessory, all teammates heal for 8 Health.
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
When you use a Medical Accessory, the target heals for an additional 20 Health over 30 seconds.
- 10% Health
+ 1 Team Support Inventory
+ 20% Sprint Speed - 40% Sprint Stamina Efficiency
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
+ 125% Use Speed When you take damage, you have a chance to be blinded for 1 second.
When you use a Medical Accessory, it also heals 3 Trauma to the target.
+ 50% Healing Efficiency