+ 20% Sprint Speed - 40% Sprint Stamina Efficiency
+ 20% Stamina + 20% Sprint Efficiency + 5 Health
Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks).
+ 10% Bullet Damage + 15% Effective Bullet Range
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
You can equip a Primary weapon in your Secondary slot. - 25% Swap Speed
+ 30% Rifle Ammo Capacity + 10% Damage with Assault rifles and LMGs
+ 35% Move Speed while firing with Shotguns. + 10% Damage with Shotguns.
When you or your team kills a Mutation gain 1% damage (up to 15%) until the end of the level.
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
+ 20% Weakspot Damage
+ 10% Damage Resistance + 5 Health - 20% Stamina Efficiency
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.