Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
+ 8% Move Speed
Melee hits always Stumble Ridden the first time they are hit. This effect can only occur once per target.
+ 50% Use Speed + 10% Stamina
+ 30% Weakspot Damage - 5% Damage Resistance
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
You can sense nearby Support Accessories.
More Support Accessories spawn.
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
+ 20% Stamina + 20% Sprint Efficiency + 5 Health
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
Healing a teammate also applies 50% of the effect to you.
+ 2 Support Inventory
When you use a Medical Accessory, it also heals 3 Trauma to the target.