Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
+ 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity
+ 20% Melee Damage against Mutations When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.
+ 25 Health
Mutations you ping are highlighted and your team deals 10% increased damage to highlighted enemies.
Melee kills heal 1 Health and 0.1 Trauma.
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Press [M2] with Melee weapons to perform a Heavy Attack.
Heavy Attacks deal 100% increased damage and expend 50% more Stamina.
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
+ 20% Stamina + 20% Sprint Efficiency + 5 Health
Kills while at Critical Health recover 1 Health.
+ 50% Use Speed + 10% Stamina
+ 30% Stamina Regeneration + 5 Health
1 Additional Frag Grenade spawns in each map.
+ 25% Team Explosive Damage + 20% Team Explosive Resistance