+ 20% Team Overheal + 5% Team Healing Efficiency
+ 20% Team Bolstered Health + 5 Team Health
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
Every 0.75 seconds you Aim Down Sights increases your Bullet Damage by 10% (up to 3 stacks).
+ 50% Ammo Capacity + 15% Reload Speed
+ 20% Accuracy + 10% Weakspot Damage + 15% Aim Speed + 15% Recoil control
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
When you stow your weapon, it reloads.
+ 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.
+ 10% Effective Bullet Range + 15% Recoil Control + 25% Bullet Penetration + 25% Aim Speed
You can equip a Primary weapon in your Secondary slot. - 25% Swap Speed
Allows the ability to unbolt attachments from weapons outside of Saferooms. Unbolting attachments cost 400 Copper.
Additional copies of Weaponsmith played reduce its cost by 100 Copper.
+ 25% Weapon Swap Speed + 15% Recoil Control + 15% Accuracy
Every 0.75 seconds you Aim Down Sights gives 10% Recoil Control (up to 3 stacks). + 80% Aim Speed - 50% ADS Move Speed