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    Last Updated 11/29/2021

    Endgame Immortal Melee Tank DPS Healer

    100%5 votes
    Intended for facerolling Recruit and Veteran difficulties. This is the build that I primarily used to complete 250 missions on all characters in public games on Veteran difficulty. It shines in Act 1 where bosses don't show up as frequently and hordes are plentiful. Bar Room Blitz and The Diner become completely trivialized with the build. Your role in Acts 2-4 becomes vital as you provide the team with much of the early stability it needs, making difficult missions like The Handy Man and T5 much more manageable. STRENGTHS This melee build essentially makes you immortal as long as you are killing enemies allowing you to tank entire waves effortlessly with over 130 health at times. You can get up close to Tallboys and kill them in a few swings of your melee weapon. Your teammates will also gain health if they are near you when you are clearing hordes of regular enemies, allowing you to turn mistaken horde activations into AOE healing. The early cards enable your survivability while you pick up damage towards the middle. The final cards round out the build by improving your survivability and damage. Surplus Pouches helps you immensely on later missions with no noticeable downside. At the beginning of every round, you can drop all your non-shotgun ammo and any copper left over after buying stun guns and grenades. While using a melee weapon, you will be far less likely to accidentally shoot alarmed cars and doors or set off crows with stray bullets. WEAKNESSES The Ogre is the only thing you won't be meleeing, but always watch out for Sleepers at tricky angles. You should still be generating more health than you lose against hordes of Volatile, Blighted, and Charred Ridden but you should play carefully around them. NOTES The November patch killed Heavy Hitter, so it has been removed in favor of Weapon Scavenger to help you find and upgrade that fire axe or hatchet sooner while also providing your teammates the weapons they're after too. SUGGESTED ALTERNATE CARDS to use until you unlock the ones you are missing Brazen, Berserker, Breakout, Box O' Bags, Batter Up, Pyro, Killer's Instinct, Cross Trainers, Superior Cardio, Slugger, Sunder, Offensive Scavenger, Natural Sprinter, Cold Brew Coffee, Money Grubbers, Motorcycle Jacket, Grenade Pouch, Fanny Pack, Wounded Animal CHARACTER Evangelo and Holly are obvious but Karlee, Walker, Mom, Hoffman all feel great playing melee too. It feels a little inefficient playing as Jim or Doc but it's still passable. If you're playing Holly exclusively, there are cards you can definitely remove like Spiky Bits, Scar Tissue, or Motorcycle Helmet, in exchange for something like Breakout, Brazen, or Berserker. I use this particular deck list because I play on all 8 characters with this build. PRIMARY WEAPON Any shotgun. AA-12 or the Super runs great, but there's nothing wrong with using a Tac or 870 Express instead. Get HP Ammo to stumble specials with and learn how to kill crow packs by yourself. The shotgun will be used to kill anything you don't feel comfortable meleeing, which may include the Ogre and Reeker variants. SECONDARY WEAPON Hatchet or Fire Axe is the best choice to be able to kill Breakers, Hags, and Tallboys quickly. You can still use a Bat or a Machete to handle hordes a bit better. OFFENSIVE ITEM Flashbang or Frag Grenade. Stun Breakers and Hags and then go to town on them. Kill Tallboys before you find a hatchet. SUPPORT ITEM Pain Meds QUICK ITEM Stun Gun
    Cleaner
    Tags
    meleetankfront-linershotgunDPSveteran
    100%5 votes
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    Face your fears

    defense
    Affinity icon

    Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.

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    Battle lust

    defense
    Affinity icon

    Melee kills heal 1 Health and 0.1 Trauma.

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    Meth Head

    offense
    Affinity icon

    Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights

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    Hyper-Focused

    offense
    Affinity icon

    + 50% Weakspot Damage - 40% Move Speed while shooting or melee attacking.

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    Vanguard

    defense
    Affinity icon

    Melee kills heal 1 Health to yourself, and teammates within 10 meters.

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    Adrenaline fueled

    offense
    Affinity icon

    When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.

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    Bomb squad

    offense
    Affinity icon

    1 Additional Frag Grenade spawns in each map.

    Team effect iconTeam effects

    + 25% Team Explosive Damage + 20% Team Explosive Resistance

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    Weapon Scavenger

    utility
    Affinity icon

    You can sense nearby weapons.

    More weapons spawn.

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    Motorcycle helmet

    defense
    Affinity icon

    + 15% Damage Resistance + 10 Health DISABLES: Aim Down Sights

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    Scar tissue

    defense
    Affinity icon

    Take 1 less damage from all Ridden.

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    Surplus pouches

    offense
    Affinity icon

    - 5% Health

    Team effect iconTeam effects

    + 1 Team Offensive Inventory

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    Run like hell

    mobility
    Affinity icon

    + 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.

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    Spiky bits

    offense
    Affinity icon

    + 15 Melee Damage + 20% Damage Resistance while using a Melee weapon - 15% Ammo Capacity

    Comments (0)
    Comments (0)
    Card image

    Ignore the pain

    defense
    Affinity icon

    + 20% Melee Damage against Mutations When you deal Melee damage to a Mutation heal 2 Health and recover 3 Stamina.

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    Cocky

    utility
    Affinity icon

    + 75% Weapon Swap Speed When you take damage, your Accuracy is reduced for 3 seconds.

    Restless

    Evangelo