Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
Melee kills heal 1 Health to yourself, and teammates within 10 meters.
You can sense nearby Support Accessories.
More Support Accessories spawn.
When you use a Medical Accessory, the target gains + 10% Maximum Health, Stamina, and Stamina Regen until the end of the level.
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
When you use a Medical Accessory, it also heals 3 Trauma to the target.
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
Melee kills heal 1 Health and 0.1 Trauma.
Each Melee swing grants 5% Melee Speed and 5% Melee Stamina Efficiency for 6 seconds, stacking up to 10 times. Your Melee Attacks no longer stick in tough enemies. DISABLES: Aim Down Sights
While crouching you neither take nor deal Friendly Fire damage. + 10 Health
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
+ 15% Melee Stamina Efficiency + 20% Melee Attack Speed + 15% Bow Stamina Efficiency + 20% Bow Attack Speed
+ 2 Support Inventory
- 10% Health
+ 1 Team Support Inventory
+ 1 Support Inventory + 15% Trauma Resistance