+ 10% Bullet Damage + 15% Effective Bullet Range
Kills with Secondary guns have a 5% chance to spawn ammo, Molotov, or a Bait Jar.
+ 15% Reload Speed + 25% Aim Speed + 25% Weapon Swap Speed + 25% Use Speed
+ 20% Accuracy + 10% Weakspot Damage + 15% Aim Speed + 15% Recoil control
+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
+ 10% Effective Bullet Range + 15% Recoil Control + 25% Bullet Penetration + 25% Aim Speed
Heal 1 Temporary Health whenever you kill a Ridden within 2.5 meters.
Gain + 10% Damage Resistance while you have Temporary Health.
+ 20% Reload Speed + 25% Weapon Swap Speed
No Movement Penalty for strafe and backpedal.
+ 30% Reload Speed - 5% Damage Resistance
Each bullet hit causes the target to take 1% increased damage for 3 seconds (stacks up to 15%)
Your secondary weapons have unlimited ammo. Your secondary weapons reload 20% slower.
+ 30% Aim Speed + 15% Move speed while ADS + 15% Move speed while firing
+ 30% Pistol/SMG Ammo Capacity + 10% Damage with Pistols and SMGs