- 10% Health
+ 1 Team Support Inventory
+ 2 Support Inventory
You can sense nearby Support Accessories.
More Support Accessories spawn.
Each teammate gains 100 bonus Copper at the start of each level.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
When you use a Medical Accessory, all teammates heal for 8 Health.
+ 50% Healing Efficiency
Defibrillators and First Aid recover 10 additional Trauma Damage and 1 Extra Life, if able.
Healing a teammate also applies 50% of the effect to you.
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
You can sense nearby Copper.
More Copper Piles spawn.
When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).
+ 12% Move Speed + 15% Sprint Speed When you take damage, you lose the benefits of Run like Hell for 3 seconds.
When you use a Medical Accessory, it also heals 3 Trauma to the target.
+ 50% Revive Speed When you use a Medical Accessory, it also heals 1 Trauma to the target.
+ 15% Healing Efficiency