When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).
Each Cleaner gains 5% of their total Copper in each Saferoom.
You can sense nearby Copper.
More Copper Piles spawn.
Whenever you or your team loots Copper, you have a 35% chance to find 100% additional Copper.
Each time your team loots Copper, you gain 3 additional Copper, up to 25 times.
+ 2 Quick Slot Inventory
You can sense nearby Quick Accessories.
More Quick Accessories spawn.
Gain 250 bonus Copper at the start of each level.
- 10% Health
+ 1 Team Extra Life
You can sense Food Items.
Adds a moderate amount of food items to the world. Food items restore an additional 3 Health.
+2 Extra life
+10% Reduced Incap Trauma
+ 1 Quick Slot Inventory + 10% Use Speed
Your team heals 15 Health, 7 Trauma Damage and refills 10% Ammo at the start of each level.
Each teammate gains 100 bonus Copper at the start of each level.
+ 1 Team Quick Slot Inventory