+ 20% Weakspot Damage
+ 15% Trauma Resistance + 5 Health + 20% Fire resistance
+ 30% Rifle Ammo Capacity + 10% Damage with Assault rifles and LMGs
You can sense nearby Copper.
More Copper Piles spawn.
Melee kills heal 1 Health and 0.1 Trauma.
+ 1 Extra Life + 15 Health + 25% Bleed out Resistance
+ 20% Stamina + 20% Sprint Efficiency + 5 Health
Melee hits cause the target to deal 3% reduced damage, to a maximum of 15% reduced damage.
Press [M2] with Melee weapons to perform a Heavy Attack.
Heavy Attacks deal 100% increased damage and expend 50% more Stamina.
When you or a teammate becomes incapacitated, all teammates gain 30% Damage, 20% Reload Speed, and Unlimited Ammo for 10 seconds.
When you or a teammate becomes incapacitated, all teammates heal for 20 Health over 10 seconds.
Each Melee kill grants 5% Melee Damage, 5% Melee Speed and 5% Move Speed for 3 seconds.
At the start of each level, heal 15 Trauma Damage, then restore any missing Health.
+ 25 Health
+ 25% Ammo Capacity + 2.5% Bullet Damage