+ 15% Melee Stamina Efficiency + 20% Melee Attack Speed + 15% Bow Stamina Efficiency + 20% Bow Attack Speed
+ 5 Health + 10% Melee Stamina Efficiency + 20% Melee Attack Speed + 10% Bow Stamina Efficiency + 20% Bow Attack Speed
+ 100% Fire Damage Kills with fire grant you 3 Temporary Health. You can sense flammable objects nearby.
+ 20% Trauma Resistance
+ 1 Support Inventory + 15% Trauma Resistance
While shooting, gain 1% Damage, 1% Fire Rate, and 5% Swap Speed every 0.25 seconds. Max count of buffs is 20.
When you kill an enemy, gain 5 Stamina instantly and an additional 7 Stamina over 7 seconds, stacking up to 5 times.
+ 20% Stamina + 20% Stamina Regen + 3% Move Speed + 5 Health
+ 35 Health - 15% Ammo Capacity
You can sense nearby Copper.
More Copper Piles spawn.
When you or your team kills a Mutation, gain 10 Copper (up to 300 per level).
Continuous gunfire gives an escalating chance to set targets on fire.
Precision Kills have a 20% chance to cause Ridden to explode, dealing 15 damage to other Ridden within 4 meters.
+ 45% Move Speed while firing. + 3% Move Speed while not firing.
Create a cloud that deals 20 Fire Damage to Weakspots. After the initial blast, continue to deal 1 damage per second for 7 seconds.
Gadget cost: 75 Assault Rifle bullets.
REPLACES: Support Slot